Back to Blog

Is Your Song Too Loud? How to Spot Clipping and True-Peak Problems

Mixer panel with volume faders pushed high

Key takeaways

  • “Too loud” is two separate faults: clipping destroys the waveform permanently, true peak overs only distort after the platform re-encodes the file.
  • Clipping is not recoverable. Once the tops of the waveform are cut flat, no plugin brings the shape back.
  • Your DAW shows sample peaks. True peak is almost always higher, because the analogue waveform rises between the samples.
  • Keep the limiter ceiling at -1 dBTP, and never above -0.3 dBTP.
  • A master can distort on Spotify while sounding perfectly clean in your project. That is the signature of a true peak problem.
  • Fix clipping at the source with gain staging. Fixing it on the master bus only makes the damage quieter.

Too loud is two different faults

When a track is described as too loud, two completely different problems get confused, and they have different causes, different symptoms and very different repair costs.

The first is clipping: samples pushed past full scale, with the tops of the waveform cut off flat. This is destroyed information and it is permanent.

The second is a true peak over: the digital samples are all within range, but the analogue waveform reconstructed between them exceeds full scale. Nothing is damaged in your file. The distortion appears later, when the platform converts your upload to a lossy format.

Telling them apart is what determines whether you have a five minute fix or an afternoon of rebuilding.

Clipping: permanent damage

Digital audio has a hard ceiling. When a signal is pushed beyond it, the values that would sit above simply cannot be stored, so the peak is flattened into a plateau. That flat top is a square-ish shape, and square shapes contain harmonics that were never in the original sound. What you hear is a crackle, a fizz on the drum transients, or a general hardness that no EQ removes.

Three things make it dangerous. It hides: a single clipped transient in a dense chorus is easy to miss on laptop speakers and obvious on good headphones. It accumulates: clipping introduced in the mix survives every subsequent export. And it is irreversible: exporting, re-importing and mastering again keeps the flat tops exactly where they were.

Concrete action: treat any count of clipped samples above zero as a fault to repair, not a number to tolerate. Also note where the clipping occurs: clustered in one section usually points at a specific element, spread through the track usually points at the master chain.

True peak: the distortion you cannot hear yet

Your DAW meter shows sample peaks: the height of each stored value. But the file is not played back as a series of dots. On playback, a converter reconstructs a continuous waveform through those points, and that curve can rise above the highest sample it passes through. Those excursions are intersample peaks, and true peak metering estimates them.

This is why a master can look clean in your project and distort on a streaming service. Lossy encoding to AAC or Ogg Vorbis is not a bit-perfect process: it reconstructs an approximation of your waveform, and that approximation overshoots. A file sitting at 0 dBTP has no room for the overshoot, so it clips inside the platform's decoder, on a version you never heard.

Concrete action: set the final limiter ceiling to -1 dBTP. That headroom absorbs the overshoot introduced by encoding. Never go above -0.3 dBTP, and set this value last, because any subsequent change to EQ, compression or gain invalidates it.

How to spot both on a finished file

Both faults are properties of the rendered file, so measure the render rather than the session. The session tells you what you intended; the file tells you what you are about to publish.

  • Clipping: count the samples pinned at full scale. Anything above zero is a genuine fault. A timeline of where they occur is far more useful than the total.
  • True peak: read true peak in dBTP, not sample peak in dBFS. If your meter only offers the second, it cannot tell you what you need to know.
  • The listening check: one full pass on headphones at high volume, listening specifically for clicks, fizz and hardness on transients rather than judging the music.

The two faults can also coexist, and they usually do when a limiter has been pushed hard: the clipping comes from the gain going in, the true peak overs from the ceiling being set too close to zero.

How to fix each one

The repair cost is where the two diverge sharply.

True peak overs are cheap. Lower the limiter ceiling to -1 dBTP and re-render. Nothing else in the master changes meaningfully, and the loudness difference is a fraction of a decibel.

Clipping is expensive, and the instinct most people follow makes it worse. Reducing the master fader after the fact does not undo anything: the flat tops are already in the audio, and you have simply made the damaged signal quieter. The fix has to happen upstream.

  1. Find which element is driving the level past full scale, usually drums, bass or a sub layer.
  2. Correct the gain staging at that source so nothing in the chain runs hot.
  3. Rebuild the processing that followed it, because everything downstream was reacting to a signal that has now changed.
  4. Re-render and re-measure. Only then set loudness, and only after that the true peak ceiling.

This ordering is not pedantry. Fixing loudness before clipping just produces a louder damaged file, and setting the ceiling early means every later change invalidates it.

Preventing it next time

Almost all clipping comes from gain staging that drifted during the mix, one element at a time, until the sum no longer fits.

  • Leave headroom in the mix. Aim to have the mix bus peaking around -6 dBFS before mastering starts. There is nothing to gain from arriving at the master with no room.
  • Watch the sum, not the parts. Individual tracks can be well behaved while their combination is not.
  • Use the limiter for control, not for loudness. If it is pulling more than a couple of decibels consistently, the problem is upstream.
  • Check after every render, not once at the end. Discovering clipping the evening before a deadline is how faults reach publication.

These are measured values, not judgement calls: clipped sample count and true peak in dBTP are computed from the file, and the same file always produces the same numbers. It is one of the few parts of finishing a record where you never have to rely on your ears being fresh.

Check for Clipping Free

Frequently asked questions

What is clipping in audio?

Clipping happens when a signal is pushed past digital full scale and the tops of the waveform are cut off flat. Those flat tops introduce harmonics that were not in the original sound, heard as crackle, fizz on transients or a hardness that EQ cannot remove. It is permanent: the information is gone.

What is the difference between sample peak and true peak?

Sample peak is the height of the stored digital values, which is what most DAW meters show. True peak estimates the analogue waveform reconstructed between those samples on playback, and it is almost always higher. A file can show 0 dBFS sample peak and over +1 dBTP true peak.

Why does my track distort on Spotify but not in my DAW?

That is the classic signature of a true peak problem. Streaming platforms re-encode your upload to a lossy format, and that process creates intersample peaks above the original digital peak. With no headroom left, the overshoot clips inside the decoder, on a version of the file you never heard.

Can clipping be removed after the fact?

No. Declipping tools can interpolate a plausible curve across the flat section, which sometimes reduces how obvious the artefact is, but they are reconstructing information that no longer exists. The only real fix is correcting the gain staging at the source and rebuilding the chain.

What limiter ceiling should I use?

-1 dBTP for anything going to streaming, and never above -0.3 dBTP. Set it as the very last step in the chain, because any later change to EQ, compression or gain will invalidate the value you set.

Are intersample peaks a real problem or an urban legend?

They are real and measurable. They matter specifically because playback involves reconstructing a continuous waveform, and because lossy encoding approximates that waveform rather than reproducing it exactly. Leaving 1 dB of headroom costs you nothing audible and removes the risk entirely.